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Platformer Pro
2.3.2
A platform game kit for Unity.
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Enemy movement for simple melee attack. More...
Public Member Functions | |
override EnemyMovement | Init (Enemy enemy) |
Init this instance. More... | |
virtual void | Attack () |
Do whichever attack is available. More... | |
override bool | DoMove () |
Moves the character. More... | |
override bool | LosingControl () |
Called when this movement is losing control. More... | |
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virtual void | DoDamage (DamageInfo info) |
Do the damage movement More... | |
virtual void | DoDeath (DamageInfo info) |
Do the death movement More... | |
virtual void | GainingControl () |
Called when this movement is gaining control. More... | |
virtual void | SetDirection (Vector2 direction) |
Often a movement will need some kind of direction information such as where the cahracter is in relation to the enemy. Use this to set that information. Note there is no specific rule for what that information is, it could be anything. More... | |
virtual void | HitCharacter (Character character, DamageInfo info) |
Called when the enemy hits the character. More... | |
virtual void | SwitchDirection () |
Called by the enemy to switch (x) direction of the movement. Note that not all movements need to support this, they may do nothing. More... | |
virtual bool | CheckForEdge (int movementDirection) |
Uses the Enemies feet colliders to see if there is nothing below the enemy, and if so returns true. More... | |
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virtual void | Validate (PlatformerProMonoBehaviour myTarget) |
Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More... | |
Public Attributes | |
BasicAttackData | attack |
The attack data. More... | |
EnemyHitBox | hitBox |
The hazard / hit box. More... | |
float | coolDown |
Time between attacks More... | |
bool | faceEnemyOnAttack |
Should we face an enemy when we attack? More... | |
Protected Member Functions | |
virtual IEnumerator | DoAttack () |
Does the attack. More... | |
Protected Attributes | |
float | currentAttackTimer |
The timer for the current attack. More... | |
bool | attacking |
Are we in the middle of an attack? More... | |
bool | startedAttacking |
Has attack started? More... | |
int | facingDirection |
The facing direction. More... | |
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Enemy | enemy |
Cached reference to the character. More... | |
Properties | |
new static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
override AnimationState | AnimationState [get] |
Gets the animation state that this movement wants to set. More... | |
override int | FacingDirection [get] |
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virtual AnimationState | AnimationState [get] |
Gets the animation state that this movement wants to set. More... | |
virtual string | OverrideState [get] |
Gets the animation override state that this movement wants to set. More... | |
virtual int | FacingDirection [get] |
Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. More... | |
virtual bool | ShouldSnapToGround [get] |
If we are grounded shoudl we snap to the ground. Helps us handle slopes. More... | |
static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
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virtual string | Header [get] |
Gets the header string used to describe the component. More... | |
virtual string | DocLink [get] |
Gets a link to documentation site. More... | |
virtual string | VideoLink [get] |
Gets a link to a youtube video. More... | |
virtual string | Deprecated [get] |
If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More... | |
Enemy movement for simple melee attack.
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virtual |
Do whichever attack is available.
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protectedvirtual |
Does the attack.
attackIndex | Attack index. |
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virtual |
Moves the character.
Reimplemented from PlatformerPro.EnemyMovement.
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virtual |
Init this instance.
Reimplemented from PlatformerPro.EnemyMovement.
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virtual |
Called when this movement is losing control.
false
Reimplemented from PlatformerPro.EnemyMovement.
BasicAttackData PlatformerPro.EnemyMovement_MeleeAttack.attack |
The attack data.
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protected |
Are we in the middle of an attack?
float PlatformerPro.EnemyMovement_MeleeAttack.coolDown |
Time between attacks
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protected |
The timer for the current attack.
bool PlatformerPro.EnemyMovement_MeleeAttack.faceEnemyOnAttack |
Should we face an enemy when we attack?
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protected |
The facing direction.
EnemyHitBox PlatformerPro.EnemyMovement_MeleeAttack.hitBox |
The hazard / hit box.
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protected |
Has attack started?
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get |
Gets the animation state that this movement wants to set.
The state of the animation.
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get |
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staticget |
Static movement info used by the editor.