Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.FacingDirectionCondition Class Reference
Inheritance diagram for PlatformerPro.FacingDirectionCondition:
PlatformerPro.AdditionalCondition PlatformerPro.PlatformerProMonoBehaviour

Public Member Functions

override bool CheckCondition (Character character, object other)
 Returns true if jump is being pressed. More...
 
override bool CheckInverseCondition (Character character, object other)
 Returns true if trigger should trigger exit event. More...
 
- Public Member Functions inherited from PlatformerPro.AdditionalCondition
virtual void Activated (Character character, object other)
 Applies any activation effects. More...
 
- Public Member Functions inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual void Validate (PlatformerProMonoBehaviour myTarget)
 Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More...
 

Public Attributes

int facingDirection
 Direction character must be facing. More...
 
bool useLastFacedDirection = true
 If true used the last faced direciton instead of the facing direction/ More...
 
- Public Attributes inherited from PlatformerPro.AdditionalCondition
bool applyOnInverse
 If true condition will be applied on inverse (for example trigger exit as well as enter). More...
 

Additional Inherited Members

- Properties inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual string Header [get]
 Gets the header string used to describe the component. More...
 
virtual string DocLink [get]
 Gets a link to documentation site. More...
 
virtual string VideoLink [get]
 Gets a link to a youtube video. More...
 
virtual string Deprecated [get]
 If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
 

Member Function Documentation

◆ CheckCondition()

override bool PlatformerPro.FacingDirectionCondition.CheckCondition ( Character  character,
object  other 
)
virtual

Returns true if jump is being pressed.

Returns
true

false

Parameters
characterCharacter.
otherOther.

Reimplemented from PlatformerPro.AdditionalCondition.

◆ CheckInverseCondition()

override bool PlatformerPro.FacingDirectionCondition.CheckInverseCondition ( Character  character,
object  other 
)
virtual

Returns true if trigger should trigger exit event.

Reimplemented from PlatformerPro.AdditionalCondition.

Member Data Documentation

◆ facingDirection

int PlatformerPro.FacingDirectionCondition.facingDirection

Direction character must be facing.

◆ useLastFacedDirection

bool PlatformerPro.FacingDirectionCondition.useLastFacedDirection = true

If true used the last faced direciton instead of the facing direction/


The documentation for this class was generated from the following file: