Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.GameObjectActive Class Reference

Condition which only passes if a referenced GameObject is Active More...

Inheritance diagram for PlatformerPro.GameObjectActive:
PlatformerPro.AdditionalCondition PlatformerPro.PlatformerProMonoBehaviour

Public Member Functions

override bool CheckCondition (Character character, object other)
 Returns true if GameObject is Active More...
 
- Public Member Functions inherited from PlatformerPro.AdditionalCondition
virtual bool CheckInverseCondition (Character character, object other)
 Checks the inverse condition. For example a check when leaving a trigger. More...
 
virtual void Activated (Character character, object other)
 Applies any activation effects. More...
 
- Public Member Functions inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual void Validate (PlatformerProMonoBehaviour myTarget)
 Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More...
 

Public Attributes

GameObject targetGameObject
 Target game object. More...
 
bool trueWhenInactive
 If true this condition will be met when the GO is inactive. More...
 
- Public Attributes inherited from PlatformerPro.AdditionalCondition
bool applyOnInverse
 If true condition will be applied on inverse (for example trigger exit as well as enter). More...
 

Properties

override string Header [get]
 
- Properties inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual string Header [get]
 Gets the header string used to describe the component. More...
 
virtual string DocLink [get]
 Gets a link to documentation site. More...
 
virtual string VideoLink [get]
 Gets a link to a youtube video. More...
 
virtual string Deprecated [get]
 If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
 

Detailed Description

Condition which only passes if a referenced GameObject is Active

Member Function Documentation

◆ CheckCondition()

override bool PlatformerPro.GameObjectActive.CheckCondition ( Character  character,
object  other 
)
virtual

Returns true if GameObject is Active

Returns
true

false

Parameters
characterCharacter.
otherOther.

Reimplemented from PlatformerPro.AdditionalCondition.

Member Data Documentation

◆ targetGameObject

GameObject PlatformerPro.GameObjectActive.targetGameObject

Target game object.

◆ trueWhenInactive

bool PlatformerPro.GameObjectActive.trueWhenInactive

If true this condition will be met when the GO is inactive.

Property Documentation

◆ Header

override string PlatformerPro.GameObjectActive.Header
get

The documentation for this class was generated from the following file: