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Platformer Pro
2.3.2
A platform game kit for Unity.
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Use this component to do something when an event occurs. This is a base class, and should be extended. More...
Protected Member Functions | |
virtual void | DoAction (EventResponse action, System.EventArgs args) |
Handles the event. More... | |
virtual IEnumerator | DoDelayedAction (EventResponse action, System.EventArgs args) |
Do the action after a delay. More... | |
virtual void | DoImmediateAction (EventResponse action, System.EventArgs args) |
Do the action More... | |
Character | GetCharacter (EventResponse action, System.EventArgs args) |
Gets a character reference from an action or event. More... | |
Additional Inherited Members | |
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virtual void | Validate (PlatformerProMonoBehaviour myTarget) |
Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More... | |
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virtual string | Header [get] |
Gets the header string used to describe the component. More... | |
virtual string | DocLink [get] |
Gets a link to documentation site. More... | |
virtual string | VideoLink [get] |
Gets a link to a youtube video. More... | |
virtual string | Deprecated [get] |
If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More... | |
Use this component to do something when an event occurs. This is a base class, and should be extended.
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protectedvirtual |
Handles the event.
sender | Sender. |
args | Arguments. |
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protectedvirtual |
Do the action after a delay.
args | Event arguments. |
action | Action. |
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protectedvirtual |
Do the action
args | Event arguments. |
action | Action. |
Reimplemented in PlatformerPro.EventResponder.
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protected |
Gets a character reference from an action or event.
action | Action. |
args | Event arguments. |