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Platformer Pro
2.3.2
A platform game kit for Unity.
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COndition which is true if user is pressing or holding jump. More...
Public Member Functions | |
override bool | CheckCondition (Character character, object other) |
Returns true if jump is being pressed. More... | |
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virtual bool | CheckInverseCondition (Character character, object other) |
Checks the inverse condition. For example a check when leaving a trigger. More... | |
virtual void | Activated (Character character, object other) |
Applies any activation effects. More... | |
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virtual void | Validate (PlatformerProMonoBehaviour myTarget) |
Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More... | |
Public Attributes | |
bool | mustBePressNotHold = false |
Set to true if the user must press jump while at the trigger. Otherwise holding jump will work too. More... | |
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bool | applyOnInverse |
If true condition will be applied on inverse (for example trigger exit as well as enter). More... | |
Additional Inherited Members | |
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virtual string | Header [get] |
Gets the header string used to describe the component. More... | |
virtual string | DocLink [get] |
Gets a link to documentation site. More... | |
virtual string | VideoLink [get] |
Gets a link to a youtube video. More... | |
virtual string | Deprecated [get] |
If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More... | |
COndition which is true if user is pressing or holding jump.
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virtual |
Returns true if jump is being pressed.
false
character | Character. |
other | Other. |
Reimplemented from PlatformerPro.AdditionalCondition.
bool PlatformerPro.JumpButtonCondition.mustBePressNotHold = false |
Set to true if the user must press jump while at the trigger. Otherwise holding jump will work too.