Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.MinimumHealthCondition Class Reference

Condition which requires a specific amount of health. More...

Inheritance diagram for PlatformerPro.MinimumHealthCondition:
PlatformerPro.AdditionalCondition PlatformerPro.PlatformerProMonoBehaviour

Public Member Functions

override bool CheckCondition (Character character, object other)
 Checks the condition. For example a check when entering a trigger. More...
 
override void Activated (Character character, object other)
 Applies any activation effects. More...
 
- Public Member Functions inherited from PlatformerPro.AdditionalCondition
virtual bool CheckInverseCondition (Character character, object other)
 Checks the inverse condition. For example a check when leaving a trigger. More...
 
- Public Member Functions inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual void Validate (PlatformerProMonoBehaviour myTarget)
 Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More...
 

Public Attributes

int requiredHealth
 If this is not empty require the character to have an item with the matching type before triggering. More...
 
int numberConsumed = 0
 The optional number of the item to consume when the effect is activated. More...
 
bool cacheCharacterHealth = true
 If only one character will ever use this, save a reference to the cached health. More...
 
- Public Attributes inherited from PlatformerPro.AdditionalCondition
bool applyOnInverse
 If true condition will be applied on inverse (for example trigger exit as well as enter). More...
 

Protected Attributes

CharacterHealth characterHealth
 The character health More...
 

Additional Inherited Members

- Properties inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual string Header [get]
 Gets the header string used to describe the component. More...
 
virtual string DocLink [get]
 Gets a link to documentation site. More...
 
virtual string VideoLink [get]
 Gets a link to a youtube video. More...
 
virtual string Deprecated [get]
 If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
 

Detailed Description

Condition which requires a specific amount of health.

Member Function Documentation

◆ Activated()

override void PlatformerPro.MinimumHealthCondition.Activated ( Character  character,
object  other 
)
virtual

Applies any activation effects.

Parameters
characterCharacter.
otherOther object supporting the condition.

Reimplemented from PlatformerPro.AdditionalCondition.

◆ CheckCondition()

override bool PlatformerPro.MinimumHealthCondition.CheckCondition ( Character  character,
object  other 
)
virtual

Checks the condition. For example a check when entering a trigger.

Returns
true, if enter trigger was shoulded, false otherwise.
Parameters
characterCharacter.
otherOther.

Reimplemented from PlatformerPro.AdditionalCondition.

Member Data Documentation

◆ cacheCharacterHealth

bool PlatformerPro.MinimumHealthCondition.cacheCharacterHealth = true

If only one character will ever use this, save a reference to the cached health.

◆ characterHealth

CharacterHealth PlatformerPro.MinimumHealthCondition.characterHealth
protected

The character health

◆ numberConsumed

int PlatformerPro.MinimumHealthCondition.numberConsumed = 0

The optional number of the item to consume when the effect is activated.

◆ requiredHealth

int PlatformerPro.MinimumHealthCondition.requiredHealth

If this is not empty require the character to have an item with the matching type before triggering.


The documentation for this class was generated from the following file: