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Platformer Pro
2.3.2
A platform game kit for Unity.
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Condition which requires a specific amount of health. More...
Public Member Functions | |
override bool | CheckCondition (Character character, object other) |
Checks the condition. For example a check when entering a trigger. More... | |
override void | Activated (Character character, object other) |
Applies any activation effects. More... | |
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virtual bool | CheckInverseCondition (Character character, object other) |
Checks the inverse condition. For example a check when leaving a trigger. More... | |
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virtual void | Validate (PlatformerProMonoBehaviour myTarget) |
Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More... | |
Public Attributes | |
int | requiredHealth |
If this is not empty require the character to have an item with the matching type before triggering. More... | |
int | numberConsumed = 0 |
The optional number of the item to consume when the effect is activated. More... | |
bool | cacheCharacterHealth = true |
If only one character will ever use this, save a reference to the cached health. More... | |
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bool | applyOnInverse |
If true condition will be applied on inverse (for example trigger exit as well as enter). More... | |
Protected Attributes | |
CharacterHealth | characterHealth |
The character health More... | |
Additional Inherited Members | |
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virtual string | Header [get] |
Gets the header string used to describe the component. More... | |
virtual string | DocLink [get] |
Gets a link to documentation site. More... | |
virtual string | VideoLink [get] |
Gets a link to a youtube video. More... | |
virtual string | Deprecated [get] |
If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More... | |
Condition which requires a specific amount of health.
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virtual |
Applies any activation effects.
character | Character. |
other | Other object supporting the condition. |
Reimplemented from PlatformerPro.AdditionalCondition.
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virtual |
Checks the condition. For example a check when entering a trigger.
true
, if enter trigger was shoulded, false
otherwise.character | Character. |
other | Other. |
Reimplemented from PlatformerPro.AdditionalCondition.
bool PlatformerPro.MinimumHealthCondition.cacheCharacterHealth = true |
If only one character will ever use this, save a reference to the cached health.
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protected |
The character health
int PlatformerPro.MinimumHealthCondition.numberConsumed = 0 |
The optional number of the item to consume when the effect is activated.
int PlatformerPro.MinimumHealthCondition.requiredHealth |
If this is not empty require the character to have an item with the matching type before triggering.