Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.PowerUpActiveCondition Class Reference

Condition which requires a specific power up to be active. More...

Inheritance diagram for PlatformerPro.PowerUpActiveCondition:
PlatformerPro.AdditionalCondition PlatformerPro.PlatformerProMonoBehaviour

Public Member Functions

override bool CheckCondition (Character character, object other)
 Checks the condition. For example a check when entering a trigger. More...
 
- Public Member Functions inherited from PlatformerPro.AdditionalCondition
virtual bool CheckInverseCondition (Character character, object other)
 Checks the inverse condition. For example a check when leaving a trigger. More...
 
virtual void Activated (Character character, object other)
 Applies any activation effects. More...
 
- Public Member Functions inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual void Validate (PlatformerProMonoBehaviour myTarget)
 Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More...
 

Public Attributes

string powerUpType
 Type of power up to check for. More...
 
bool cachePowerUpManager = true
 If only one character will ever use this, save a reference to the item manager. More...
 
- Public Attributes inherited from PlatformerPro.AdditionalCondition
bool applyOnInverse
 If true condition will be applied on inverse (for example trigger exit as well as enter). More...
 

Protected Attributes

PowerUpManager powerUpManager
 The item manager. More...
 

Additional Inherited Members

- Properties inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual string Header [get]
 Gets the header string used to describe the component. More...
 
virtual string DocLink [get]
 Gets a link to documentation site. More...
 
virtual string VideoLink [get]
 Gets a link to a youtube video. More...
 
virtual string Deprecated [get]
 If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
 

Detailed Description

Condition which requires a specific power up to be active.

Member Function Documentation

◆ CheckCondition()

override bool PlatformerPro.PowerUpActiveCondition.CheckCondition ( Character  character,
object  other 
)
virtual

Checks the condition. For example a check when entering a trigger.

Returns
true, if enter trigger was shoulded, false otherwise.
Parameters
characterCharacter.
otherOther.

Reimplemented from PlatformerPro.AdditionalCondition.

Member Data Documentation

◆ cachePowerUpManager

bool PlatformerPro.PowerUpActiveCondition.cachePowerUpManager = true

If only one character will ever use this, save a reference to the item manager.

◆ powerUpManager

PowerUpManager PlatformerPro.PowerUpActiveCondition.powerUpManager
protected

The item manager.

◆ powerUpType

string PlatformerPro.PowerUpActiveCondition.powerUpType

Type of power up to check for.


The documentation for this class was generated from the following file: