Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.Extras.IMenu Interface Reference
Inheritance diagram for PlatformerPro.Extras.IMenu:
PlatformerPro.Extras.UIBasicMenu PlatformerPro.Extras.UIScrollingMenu

Public Member Functions

void Refresh ()
 Force UI to refresh. More...
 
void Show ()
 Show this menu. More...
 
void Hide ()
 Hide this menu. More...
 
void Select (UIMenuItem menuItem)
 Select the specified menuItem. More...
 
void Activate (UIMenuItem menuItem)
 Activate the specified menuItem. More...
 

Properties

bool AcceptingInput [get, set]
 Gets or sets a value indicating whether this PlatformerPro.Extras.IMenu is accepting input. More...
 
int CurrentSelection [get]
 Gets the index of the currently selected item. More...
 

Member Function Documentation

◆ Activate()

void PlatformerPro.Extras.IMenu.Activate ( UIMenuItem  menuItem)

Activate the specified menuItem.

Parameters
menuItemMenu item.

Implemented in PlatformerPro.Extras.UIBasicMenu.

◆ Hide()

void PlatformerPro.Extras.IMenu.Hide ( )

Hide this menu.

Implemented in PlatformerPro.Extras.UIBasicMenu.

◆ Refresh()

void PlatformerPro.Extras.IMenu.Refresh ( )

Force UI to refresh.

Implemented in PlatformerPro.Extras.UIBasicMenu.

◆ Select()

void PlatformerPro.Extras.IMenu.Select ( UIMenuItem  menuItem)

Select the specified menuItem.

Parameters
menuItemMenu item.

Implemented in PlatformerPro.Extras.UIBasicMenu.

◆ Show()

void PlatformerPro.Extras.IMenu.Show ( )

Show this menu.

Implemented in PlatformerPro.Extras.UIBasicMenu.

Property Documentation

◆ AcceptingInput

bool PlatformerPro.Extras.IMenu.AcceptingInput
getset

Gets or sets a value indicating whether this PlatformerPro.Extras.IMenu is accepting input.

true if enabled; otherwise, false.

◆ CurrentSelection

int PlatformerPro.Extras.IMenu.CurrentSelection
get

Gets the index of the currently selected item.

The current selecton.


The documentation for this interface was generated from the following file: