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Platformer Pro
2.3.2
A platform game kit for Unity.
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Classes | |
class | FX_BaseInspector |
Editor for dash attacks. More... | |
class | FX_Base |
Base class for simple FX. More... | |
class | FX_DisableAfterDelay |
FX class which disables or deactivates things after a delay. More... | |
class | FX_FadeToColour |
FX class which fades colour of an object. More... | |
class | FX_Flash |
FX class which flashes a sprite by changing its colour. More... | |
class | FX_ImpartForce2D |
Simple FX class which adds a force to a rigidbody. More... | |
class | FX_MoveTo |
FX class which tweens position of a GameObject. More... | |
class | FX_Shake |
FX class which shakes something back and forth (usually a camera). More... | |
class | FX_SnapTo |
FX class which tweens position of a UI element. More... | |
class | FX_SpinningObject |
Simple FX class which spins an object a fixed amount in a fixed time. More... | |
class | FX_UIFadeToColour |
Simple FX class which sfdes colour of a UI object. More... | |
class | FX_UIMoveTo |
FX class which tweens position of a UI element. More... | |
interface | IValueRenderer |
Interface implemented by things taht draw a value provided by a UIValueProvider. More... | |
class | UIBreath_PercentageBar |
Scales an image bar based on the percentage of breath (current/max). More... | |
class | UICharge_PercentageBar |
Scales an image bar based on the percentage of health (current/max). More... | |
class | UICoolDownIcon |
A simple UI for showing a cool down. More... | |
class | UIDialog |
Displays a GameObject (which typically has text information in it). More... | |
class | UIDialogTyper |
Shows dialog by slowly revealing text with option to fast forward. More... | |
class | UIHealth_Icons |
Shows images based on health. More... | |
class | UIHealth_PercentageBar |
Scales an image bar based on the percentage of health (current/max). More... | |
class | UILevelStartScreen |
Displays some UI content on level start. More... | |
class | UIScore |
Shows score in a text field. More... | |
class | UIStackable_PercentageBar |
Scales an image bar based on the percentage of a stackable item (current/max). More... | |
class | UITimer |
Shows score in a text field. More... | |
class | UIEnemyHealthValueProvider |
Provides the enemy health value for rendering by IValueRenderer components. More... | |
class | UIGameOverScreen |
Displays some UI content when a players game ends. More... | |
class | UIHealthValueProvider |
Provides the health value for rendering by IValueRenderer components. More... | |
class | UIIconRenderer |
Renders a UI value provider as icons. More... | |
class | UIItemCountValueProvider |
Provides the count of an item as a value for rendering by IValueRenderer components. More... | |
class | UILivesValueProvider |
Provides the lives value for rendering by IValueRenderer components. More... | |
class | UIPercentageBarRenderer |
Renders a UI value provider as a percentage amount using the fill amount or sizeDelta(in x) of an image. More... | |
class | UIStackableItemCounter |
Shows count of a stackable item. More... | |
class | UITextRenderer |
Renders a UI value provider as text. More... | |
class | UIValueProvider |
Base component which supports showing a property of a player with a given id. More... | |
class | UIEquipmentManager |
Shows equipped items. More... | |
class | UIInventory |
Shows inventory More... | |
class | UIInventoryButtonGroup |
Used to group buttons that can be placed on an inventory screen. More... | |
class | UIInventorySlot |
UI item for an individual slot in an inventory. More... | |
class | UIInventoryNavigation |
Stores custom UI navigation data. More... | |
class | UIShop |
UI for a shop. More... | |
class | UIShopItemDetails |
class | UIShopSlot |
UI item for an individual slot in an inventory. More... | |
class | UILevelSelectCharacter |
A character in a top down level select screen. More... | |
class | UILevelSelectTile |
A top down tile in a level select view on which the character can walk. More... | |
interface | IMenu |
interface | IMenuItemRenderer |
class | UIBasicMenu |
User interface for a very simple menu made of text items. Pressing up/down moves a pointer through the items and pressing ENTER, SPACE, jump of action button 1 activates selected item. items may optionallyhave handling for left and right directions. More... | |
class | UIMenuItem |
An item in a menu. More... | |
class | UIMenuItem_CharacterSelect |
Menu item for selecting a character. More... | |
class | UIMenuItem_KeyConfig |
Men uitem which is used for configuring a key. More... | |
class | UIMenuItem_NumberOfPlayers |
An item in a menu. More... | |
class | UIMenuItem_SwitchInputType |
An item in a menu. More... | |
class | NameAndPref |
Associates a human readable name to an input XML resource name. More... | |
class | UIMenuItem_Volume |
Menu item which is used for configuring a key. More... | |
class | UIMenuItemRenderer_Image |
Renders a menu item using the title as the name of a texture and the extra info as text. More... | |
class | UIMenuItemRenderer_SimpleText |
Renders a menu item using a single text field. More... | |
class | UIMenuItemRenderer_TwoColumn |
Renders a menu item using a two column layout. More... | |
class | UIMenuItemRenderer_Volume |
Renders a menu item using a two column layout. More... | |
class | UIPauseMenu |
User interface for the pause menu. It shows the background then hands over to another menu. More... | |
class | UIScrollingMenu |
Extends the basic menu to a scrolling menu view. Relies on a pointer image to set the selected item position although the image can be empty. More... | |
class | UIVolumePip |
class | UIScreen |
A screen is a user interface component that can be shown and hidden. More... | |
Enumerations | |
enum class | NavigationDirection { UP , DOWN , LEFT , RIGHT } |
Directions we can navigate in. More... | |
enum class | UIMenuAction { SHOW_MENU , LOAD_SCENE , CONFIGURE_KEY , RESTORE_DEFAULT_KEYS , SWITCH_INPUT_TYPE , MUSIC_VOLUME , SFX_VOLUME , SEND_MESSAGE , ACTIVATE_GAMEOBJECT , DEACTIVATE_GAMEOBJECT , EXIT , PAUSE_AND_HIDE , USE_ITEM , USE_ITEM_AND_HIDE , NUMBER_OF_PLAYERS , SELECT_PLAYER , ACTIVATE_ITEM , DEACTIVATE_ITEM } |
Actions that can occur by clicking a menu item. More... | |
enum class | VolumeType { MUSIC , SFX } |
Volume type. More... | |
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Actions that can occur by clicking a menu item.
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