Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.Extras.UIScreen Class Reference

A screen is a user interface component that can be shown and hidden. More...

Inheritance diagram for PlatformerPro.Extras.UIScreen:
PlatformerPro.PlatformerProMonoBehaviour PlatformerPro.Extras.UIBasicMenu PlatformerPro.Extras.UIPauseMenu PlatformerPro.Extras.UIScrollingMenu

Public Member Functions

virtual void Show ()
 Show this menu. More...
 
virtual void Hide ()
 Hide this menu. More...
 
- Public Member Functions inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual void Validate (PlatformerProMonoBehaviour myTarget)
 Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More...
 

Public Attributes

GameObject visibleComponent
 The pointer image. More...
 
List< FX_BaseshowEffects
 The show effects. More...
 
List< FX_BasehideEffects
 The hide effects. More...
 

Protected Member Functions

virtual IEnumerator DoShow ()
 Do the show. More...
 
virtual IEnumerator DoHide ()
 Do the hide. More...
 

Properties

override string Header [get]
 Gets the header string used to describe the component. More...
 
bool IsVisible [get]
 Gets a value indicating whether this T:PlatformerPro.Extras.UIScreen is visible. More...
 
- Properties inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual string Header [get]
 Gets the header string used to describe the component. More...
 
virtual string DocLink [get]
 Gets a link to documentation site. More...
 
virtual string VideoLink [get]
 Gets a link to a youtube video. More...
 
virtual string Deprecated [get]
 If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
 

Detailed Description

A screen is a user interface component that can be shown and hidden.

Member Function Documentation

◆ DoHide()

virtual IEnumerator PlatformerPro.Extras.UIScreen.DoHide ( )
protectedvirtual

Do the hide.

◆ DoShow()

virtual IEnumerator PlatformerPro.Extras.UIScreen.DoShow ( )
protectedvirtual

Do the show.

◆ Hide()

virtual void PlatformerPro.Extras.UIScreen.Hide ( )
virtual

◆ Show()

virtual void PlatformerPro.Extras.UIScreen.Show ( )
virtual

Show this menu.

Reimplemented in PlatformerPro.Extras.UIBasicMenu.

Member Data Documentation

◆ hideEffects

List<FX_Base> PlatformerPro.Extras.UIScreen.hideEffects

The hide effects.

◆ showEffects

List<FX_Base> PlatformerPro.Extras.UIScreen.showEffects

The show effects.

◆ visibleComponent

GameObject PlatformerPro.Extras.UIScreen.visibleComponent

The pointer image.

Property Documentation

◆ Header

override string PlatformerPro.Extras.UIScreen.Header
get

Gets the header string used to describe the component.

The header.

◆ IsVisible

bool PlatformerPro.Extras.UIScreen.IsVisible
get

Gets a value indicating whether this T:PlatformerPro.Extras.UIScreen is visible.

true if is visible; otherwise, false.


The documentation for this class was generated from the following file: