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override bool | DoMove () |
| Shows the dialog. More...
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override bool | LosingControl () |
| Called when this movement is losing control. More...
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virtual EnemyMovement | Init (Enemy enemy) |
| Initialise this movement and return a reference to the ready to use movement. More...
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virtual void | DoDamage (DamageInfo info) |
| Do the damage movement More...
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virtual void | DoDeath (DamageInfo info) |
| Do the death movement More...
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virtual void | GainingControl () |
| Called when this movement is gaining control. More...
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virtual void | SetDirection (Vector2 direction) |
| Often a movement will need some kind of direction information such as where the cahracter is in relation to the enemy. Use this to set that information. Note there is no specific rule for what that information is, it could be anything. More...
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virtual void | HitCharacter (Character character, DamageInfo info) |
| Called when the enemy hits the character. More...
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virtual void | SwitchDirection () |
| Called by the enemy to switch (x) direction of the movement. Note that not all movements need to support this, they may do nothing. More...
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virtual bool | CheckForEdge (int movementDirection) |
| Uses the Enemies feet colliders to see if there is nothing below the enemy, and if so returns true. More...
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virtual void | Validate (PlatformerProMonoBehaviour myTarget) |
| Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More...
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virtual AnimationState | AnimationState [get] |
| Gets the animation state that this movement wants to set. More...
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virtual string | OverrideState [get] |
| Gets the animation override state that this movement wants to set. More...
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virtual int | FacingDirection [get] |
| Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. More...
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virtual bool | ShouldSnapToGround [get] |
| If we are grounded shoudl we snap to the ground. Helps us handle slopes. More...
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static MovementInfo | Info [get] |
| Static movement info used by the editor. More...
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virtual string | Header [get] |
| Gets the header string used to describe the component. More...
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virtual string | DocLink [get] |
| Gets a link to documentation site. More...
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virtual string | VideoLink [get] |
| Gets a link to a youtube video. More...
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virtual string | Deprecated [get] |
| If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
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◆ DoMove()
override bool PlatformerPro.EnemyMovement_ShowDialog.DoMove |
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virtual |
◆ LosingControl()
override bool PlatformerPro.EnemyMovement_ShowDialog.LosingControl |
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virtual |
◆ dialog
UIDialog PlatformerPro.EnemyMovement_ShowDialog.dialog |
◆ done
bool PlatformerPro.EnemyMovement_ShowDialog.done |
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Are we done showing and hiding?
◆ showing
bool PlatformerPro.EnemyMovement_ShowDialog.showing |
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protected |
The documentation for this class was generated from the following file: