Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.EnemyMovement_ShowDialog Class Reference
Inheritance diagram for PlatformerPro.EnemyMovement_ShowDialog:
PlatformerPro.EnemyMovement PlatformerPro.ICompletableMovement PlatformerPro.PlatformerProMonoBehaviour

Public Member Functions

override bool DoMove ()
 Shows the dialog. More...
 
override bool LosingControl ()
 Called when this movement is losing control. More...
 
- Public Member Functions inherited from PlatformerPro.EnemyMovement
virtual EnemyMovement Init (Enemy enemy)
 Initialise this movement and return a reference to the ready to use movement. More...
 
virtual void DoDamage (DamageInfo info)
 Do the damage movement More...
 
virtual void DoDeath (DamageInfo info)
 Do the death movement More...
 
virtual void GainingControl ()
 Called when this movement is gaining control. More...
 
virtual void SetDirection (Vector2 direction)
 Often a movement will need some kind of direction information such as where the cahracter is in relation to the enemy. Use this to set that information. Note there is no specific rule for what that information is, it could be anything. More...
 
virtual void HitCharacter (Character character, DamageInfo info)
 Called when the enemy hits the character. More...
 
virtual void SwitchDirection ()
 Called by the enemy to switch (x) direction of the movement. Note that not all movements need to support this, they may do nothing. More...
 
virtual bool CheckForEdge (int movementDirection)
 Uses the Enemies feet colliders to see if there is nothing below the enemy, and if so returns true. More...
 
- Public Member Functions inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual void Validate (PlatformerProMonoBehaviour myTarget)
 Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More...
 

Public Attributes

UIDialog dialog
 The dialog to show. More...
 

Protected Attributes

bool showing
 Are we showing? More...
 
bool done
 Are we done showing and hiding? More...
 
- Protected Attributes inherited from PlatformerPro.EnemyMovement
Enemy enemy
 Cached reference to the character. More...
 

Additional Inherited Members

- Properties inherited from PlatformerPro.EnemyMovement
virtual AnimationState AnimationState [get]
 Gets the animation state that this movement wants to set. More...
 
virtual string OverrideState [get]
 Gets the animation override state that this movement wants to set. More...
 
virtual int FacingDirection [get]
 Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. More...
 
virtual bool ShouldSnapToGround [get]
 If we are grounded shoudl we snap to the ground. Helps us handle slopes. More...
 
static MovementInfo Info [get]
 Static movement info used by the editor. More...
 
- Properties inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual string Header [get]
 Gets the header string used to describe the component. More...
 
virtual string DocLink [get]
 Gets a link to documentation site. More...
 
virtual string VideoLink [get]
 Gets a link to a youtube video. More...
 
virtual string Deprecated [get]
 If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
 

Member Function Documentation

◆ DoMove()

override bool PlatformerPro.EnemyMovement_ShowDialog.DoMove ( )
virtual

Shows the dialog.

Returns
true

false

Reimplemented from PlatformerPro.EnemyMovement.

◆ LosingControl()

override bool PlatformerPro.EnemyMovement_ShowDialog.LosingControl ( )
virtual

Called when this movement is losing control.

Returns
true

false

Reimplemented from PlatformerPro.EnemyMovement.

Member Data Documentation

◆ dialog

UIDialog PlatformerPro.EnemyMovement_ShowDialog.dialog

The dialog to show.

◆ done

bool PlatformerPro.EnemyMovement_ShowDialog.done
protected

Are we done showing and hiding?

◆ showing

bool PlatformerPro.EnemyMovement_ShowDialog.showing
protected

Are we showing?


The documentation for this class was generated from the following file: